October 3, 2017

Zbrush To Maya (Retopology)

October 03, 2017

As we all know, we can't really export Zbrush character to any other software simply because its poly count is way too high. About 38million plus. (Atleast my models).

STEP 1.

        Sculpt your character/model....

December 2, 2016

This page shows creating Photorealistic ground texture for FSX/Prepar3D. In this I am making a runway. I am using Gmax, MCX( Model Converter X) and Photoshop.

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